[128x/64x/32x] Feed the Beast: Infinity [MC1.7/1.10.2]

Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.

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Post 01 Dec 2015, 03:01

It's not due to the texturepack since there's no journeymap textures avaliable, maybe try adjusting your settings if you have additional mods (Optifne) enabled. If that doesnt work, try reinstalling the modpack, there might be some foliage issues. =D

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Post 01 Dec 2015, 03:47

CrakaCrab wrote:The Update is here!

====For FTB Infinity Evolved 2.1.2 (newest version)====

Download Link :
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Credits to all the Patchers!
(Special thanks to Nhawks17 and SirWill)

P.S. For those of you looking for the 128x version, unless you have super computers, or no. :P
And for those of you looking for the 32x, not all textures all completed in 32x, sorry. :cry:

So we won't be getting a 128x patch for FTB infinity evolved? Am I reading that right?

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Post 01 Dec 2015, 08:37

Thanks @CrakaCrab! Doing a force update of the modpack fixed the problem. I did some more fiddling and it turns out that Journeymap just hates when you change resourcepacks. Each time I modified my resource pack loadout it prompted a dramatic color change in Journeymap's tile rendering for some reason. But the force update resets it to its native settings.
Thanks for the help!

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Post 02 Dec 2015, 00:39

Scrubbs wrote:

CrakaCrab wrote:The Update is here!

====For FTB Infinity Evolved 2.1.2 (newest version)====

Download Link :
Show

Credits to all the Patchers!
(Special thanks to Nhawks17 and SirWill)

P.S. For those of you looking for the 128x version, unless you have super computers, or no. :P
And for those of you looking for the 32x, not all textures all completed in 32x, sorry. :cry:

So we won't be getting a 128x patch for FTB infinity evolved? Am I reading that right?

I have a very high end computer with 64GB of RAM and the game still won't launch with 128x textures. I can dedicate 4GB all the way up to 32GB and it still fails to launch.

The game/java has limits, and I think 128x with this many mods is not feasible regardless of hardware.

Last edited by Tyrindor on 02 Dec 2015, 00:41, edited 2 times in total.

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Post 02 Dec 2015, 00:40

Tyrindor wrote:

Scrubbs wrote:

CrakaCrab wrote:The Update is here!

====For FTB Infinity Evolved 2.1.2 (newest version)====

Download Link :
Show

Credits to all the Patchers!
(Special thanks to Nhawks17 and SirWill)

P.S. For those of you looking for the 128x version, unless you have super computers, or no. :P
And for those of you looking for the 32x, not all textures all completed in 32x, sorry. :cry:

So we won't be getting a 128x patch for FTB infinity evolved? Am I reading that right?

I have a very high end computer with 64GB of RAM and the game still won't launch with 128x textures. I can dedicate 4GB all the way up to 32GB and it still fails to launch.

The game/java has limits, and I think 128x with this many mods is not feasible regardless of hardware.

Shame, I can't really stand the way the game looks lower than 128x. I was able to do FTB Infinity w/ Sphax @ 128x, but I guess evolved has even more mods? That's cool, I just wanted to know what to expect :D

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Post 02 Dec 2015, 00:52

You get use to 64x fast, or at least I did. I haven't been able to run 128x in rasonate rise 3 or infinity evolved. I never played Infinity.

You might be able to get 128x to work with certain java tweaks that I am unaware of, but I couldn't. Java quickly shot up to 18-20GB in the task manager while the game loaded, then crashes even though I still have over 32GB of RAM still available.

Unless 1.8 fixes something, 64x textures are probably the highest your going to see for big packs.

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Post 02 Dec 2015, 00:54

Tyrindor wrote:You get use to 64x fast, or at least I did. I haven't been able to run 128x in rasonate rise 3 or infinity evolved. I never played Infinity.

You might be able to get 128x to work with certain java tweaks that I am unaware of, but I couldn't. Java quickly shot up to 18-20GB in the task manager while the game loaded, then crashes even though I still have over 32GB of RAM still available.

Unless 1.8 fixes something, 64x textures are probably the highest your going to see for big packs.

Well I'll give it a shot. Best not to knock it until I try it.

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Post 12 Dec 2015, 21:02

Tyrindor wrote:

Scrubbs wrote:

CrakaCrab wrote:The Update is here!

====For FTB Infinity Evolved 2.1.2 (newest version)====

Download Link :
Show

Credits to all the Patchers!
(Special thanks to Nhawks17 and SirWill)

P.S. For those of you looking for the 128x version, unless you have super computers, or no. :P
And for those of you looking for the 32x, not all textures all completed in 32x, sorry. :cry:

So we won't be getting a 128x patch for FTB infinity evolved? Am I reading that right?

I have a very high end computer with 64GB of RAM and the game still won't launch with 128x textures. I can dedicate 4GB all the way up to 32GB and it still fails to launch.

The game/java has limits, and I think 128x with this many mods is not feasible regardless of hardware.

Would still be nice to get a 128 version... I've hobbled together a haphazard patch of my own in 128 that works fine (hitting over 100 fps with optifine). I only have 16GB of RAM and have no issues. My version is likely incomplete as I've just compiled various updates from other texture packs into the original 128 version by the previous author.

Clearly 128x is working for some of us so seeing a version for 128 would be nice.

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Post 12 Dec 2015, 21:24

Yea, I tried 64x and couldn't stand it. It only used like 2-3 gigs of RAM, so in theory I should be able to run 128x with 4-6 gigs of RAM since it just doubles the texture sizes. If it's not possible, that's cool, but if it IS possible, I'd like a 128x pack :D

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Post 14 Dec 2015, 11:22

I think you got that wrong. The textures are double size along the edges but that means they have four times the amount of pixels.

64 x 64 = 4,096
128 x 128 = 16,384
16,384 / 4,096 = 4

So if your simple calculation is correct you would need 8-12 GB to be able to run the 128x pack.